This exquisitely illustrated novel by Chris Riddell introduces readers to Ada Goth, the daughter of the famous poet Lord Goth, living in the sprawling and eccentric Ghastly-Gorm Hall. Ada is a lonely child until she meets the ghost of a mouse named Ishmael, who was tragically caught in a trap. Together, they begin to explore the many strange rooms of the mansion and uncover a dark plot being orchestrated by the sinister indoor gamekeeper, Maltravers. The book is a visual masterpiece, with Riddell’s intricate black-and-white drawings appearing on almost every page, adding layers of humor and Gothic atmosphere to the story. The narrative is a clever homage to classic literature, filled with puns and references that will delight both children and adults. As Ada and Ishmael gather a group of allies to thwart Maltravers, the story explores themes of friendship, neglect, and the importance of finding one’s voice. It is a whimsical, slightly macabre, and deeply heartwarming adventure that proves that even the smallest and quietest inhabitants of a house can be the most heroic. The book's unique physical design makes it a beautiful addition to any shelf.